2019 Committee

If you have any questions or would like to get in touch with any of the NZGDC Committee, please email events@nzgda.com

Lucy Weekley portrait

Lucy Weekley

Committee Chairperson and Culture stream curator

Lucy is a QA Analyst at Weta Workshop's game department by day, NZGDC organizer by night. Lucy has been in the game and tech industry for nearly 9 years, cutting her teeth at Nintendo of America before spending several years at Sonos, and then relocating from Seattle to Wellington and joining the Weta team. She is well-known for having a very cute dog that is infinitely more popular than she will ever be.

Cassandra Gray portrait

Cassandra Gray

NZGDA Chairperson and Culture stream curator

Cassandra is the current Chairperson of the New Zealand Game Developers Association, and Assistant Events Manager in Weta Workshop’s game studio. In addition to her work with the NZGDA Cassandra was also a member of the NZ Games Festival committee in 2018 and 2019, and is a mentor for the 2019 Wellington cohort of the Working Lunch mentoring program.

Craig Duthie portrait

Craig Duthie

Programming stream curator

Craig is currently working as a developer for A44 games in Wellington. As someone who has a background in IT, he is excited to bring his passion and perspective to NZGDC this year. When not exploring his new home city, you may find him working on one of many indie projects or participating in the latest game jam.

Juan Morais portrait

Juan Morais

Programming stream curator

Juan is a Latinx developer based in Wellington, New Zealand. He is a Game Analytics Developer at PikPok, where he also worked as a Programmer. Juan is passionate about people, diverse community building, UI/UX and most recently: data. He’s a Global Game Jam site organiser and the Co-Founder of the Panama Game Jam, a collective that empowers game development in Panama.

Michael Bastiaens portrait

Michael Bastiaens

Art stream curator

Michael, commonly referred to as Mikey, is the Art Lead at CerebralFix, a game development studio located in Christchurch, New Zealand. He has been working at the studio as an artist for nearly a decade and has worked on a range of projects from Transformers to Disney and from Flash to VR. He can often be found working on his own personal art projects while he procrastinates on working on his Masters of Professional Practice outside of work hours.

Meredith Hall portrait

Meredith Hall

Business & Marketing stream curator

As a marketer, producer and business developer, Meredith is dedicated towards contributing towards positive studio culture around the world through encouraging creation of games in ethical, exciting, supportive environments She currently works in games funding locally in Victoria, Australia.

Lisa Blakie portrait

Lisa Blakie

Story & Narrative stream curator

Lisa is an award winning Narrative Designer and the Community Manager for mobile free-to-play developer Runaway Play. Prior to joining Runaway she wrote an honours dissertation about indigenous storytelling in video games. Lisa is also a writer, an international speaker, a community organiser and has served on the NZ Game Developers Association Board.

Amie Wolken portrait

Amie Wolken

Game Design stream curator

Amie has been building commercial and consumer AR applications for over 7 years. She is extremely well versed in the lifecycle of AR production from conception to deployment. Her expertise includes AR hardware and software capabilities, use cases, form and functionality best practice, commercial application and user experience. Currently she spends her days building AR games as a software engineer at Magic Leap.

Lee Banyard portrait

Lee Banyard

Audio stream curator

Lee Banyard has been in game audio for 25 years, with the odd tea-break here and there. Previous projects of note include 'Star Citizen' (yes, that one) and the 'Batman: Arkham' series for Rocksteady Studios. He is currently grateful to be Audio Lead at Weta Workshop.

Anna Schmidt portrait

Anna Schmidt

Serious & Educational Games stream curator

Anna works a Product Manager for several brands through her role with Orchid.co.nz. From complex webapps with 7 different user types, to mobile apps and iPad games. She finds gamification provides corporate b2b clients with compelling points of difference.

Emre Deniz portrait

Emre Deniz

Realities stream curator

Emre Deniz is a multi-award winning VR and Business developer previously responsible for founding Opaque Space and the Earthlight franchise. Emre has worked with and consulted clients such as NASA, Boeing and US Airforce on projects ranging from training to Serious Games. He is now the Studio and Development Director at the Wellington-based Studio Mayday, overseeing the development of exciting new RPG/Adventure titles.