Giselle wears many hats. She is Director of the Global Game Jam, Chapter Leader of Melbourne’s International Game Developers’ Association Chapter and Business Manager at Hipster Whale, creators of hit mobile title ‘Crossy Road’.
Giselle has been heading up IGDA Melbourne since 2009 and running the Melbourne GGJ since 2011. Having been a Global Game Jam Regional Organiser, Executive Committee member and Board Member, she took on the Executive Producer role in 2016.
Ken Wong was lead designer on ustwo’s mobile hit Monument Valley, Apple's 2014 iPad Game of the Year and the 2015 BAFTA for Best Mobile and Handheld Game.
His previous work includes the art direction of Alice: Madness Returns at Spicy Horse in Shanghai and his solo indie project Hackycat. He has recently returned to his native Australia to found his new studio, Mountains, working on small, beautiful craft games.
Noah Falstein is the Chief Game Designer at Google, contributing to game projects across the company including Daydream VR and Tango (AR) and engaging with game developers worldwide as part of the Developer Advocacy team.
He has been a professional game developer since 1980 (Sinistar, Secret of Monkey Island, Indiana Jones and the Fate of Atlantis, ReMission, Neuroracer), and was one of the first ten employees at LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. He ran The Inspiracy for 17 years, a game consultancy focusing on entertainment and serious games. Falstein was the first elected Chairman of the International Game Developers Association and design columnist for Game Developer magazine for 6 years.
Tony Coculuzzi is a professor and game developer from Ottawa, Ontario who only recently made the move to Melbourne. Currently working as lead developer at Melbourne studio Mountains, Tony is also the lead developer on Cuphead, an indie game for Xbox One and PC.
Tony has been working in games for more than seven years now, creating everything from games, to simulations, to development tools. Some of his notable commercial tools include Dialoguer, a visual dynamic dialogue editor and system, and Easer, a visual easing function editor. Tony is passionate about plaid, maple syrup, game jams, and the joy of game development. A strong advocate of doing-what-makes-you-happy, Tony believes that every part of making games should be fun and enjoyable.
Liam Esler is a diversity advocate, game developer and event manager from Melbourne, Australia. He works with the Game Developers’ Association of Australia to manage Game Connect Asia Pacific, Australia’s premiere game development conference and is Co-Director of GX Australia, the first queer gaming convention to hit Australian shores. He’s involved with several other organisations including acting as adviser to the IGDA LBGTQI+ Special Interest Group, and member of the Games and Interactive Advisory Committee for the Australian Writers’ Guild.
When he is not running events or encouraging the industry to become more diverse, he is a freelance games producer and writer who has worked at companies such as Beamdog, Obsidian Entertainment, Surprise Attack and Australian gaming news outlet and TV show Player Attack. In 2016 he was honoured to be named as one of MCV Pacific’s 30 Under 30 in Asia Pacific, as well as one of Develop’s 30 Under 30 worldwide.
Adventurer, video game developer, and flag-waving New Zealander Dean Hall created the wildly successful mod DayZ and turned it into one of the best selling PC games of 2014. A former NZ officer of both the Army and Air Force he is also an accomplished mountaineer having summited Mount Everest in 2013. In November 2014 Dean left Bohemia Interactive to create his own studio, RocketWerkz, located in Dunedin, NZ.