NZGDC 2015

New Zealand’s community of professional and indie game developers will again come together at an action-packed NZGDC to share, learn and inspire.

The conference is the New Zealand game development industry’s biggest event of the year and features more than 20 hours of hand-picked sessions across 4 different topic streams, international speakers, and over 300 of your fellow game developers.

NZGDC is for anyone who works in games; from professional and indie game developers, to people who aspire to be in the industry.

Streams

Due to feedback and popularity at last years NZGDC, this year we are featuring more topic streams than ever before. So you can personalise the conference by attending the streams most suited to your interests.

  • Design
  • Production & Business
  • Code & Infrastructure
  • Indie & Art


After Party: Friday Night

Conference attendees can celebrate the end of a spectacular conference at the Blue Stone Room. Drinks and snacks on arrival.

Keynote Speakers

The NZGDA is proud to introduce:

NZGDC 2015 Keynote Speakers

Dean Hall

Adventurer, video game developer, flag-waving New Zealander and creator of the wildly successful mod DayZ.

Matt Hall

Consistent App Store chart topper and co-creator of the smash hit, Crossy Road.

Partners & Sponsors

NZGDC 2015 Sponsors


NZGDC 2015 Workshops

NZGDC15 Emergent Game Stories Workshop

Stories that Emerge out of Games: For students, indies and pro game devs.

A story need not be ‘told’ in a game. With some cunning narrative design, a story can ’emerge’ from the joyful meeting of World and Gameplay, like a baby alien emerging out of John Hurt’s chest. In this 3-hour workshop. Narrative Designer and Game Writer, Edwin McRae, will show you how emergent narratives can be built into your game.

NZGDC15 Game Design Workshop

This is a practical and hands on workshop run by Carl de Visser (Grinding Gear Games) and Matt Gatland (Pop-Up Arcade) specially designed to benefit all skill ranges from never ever designed before to expert veteran. Methods for game design will be explored through making games with analog (cards, counters, dice etc) components. All equipment will be supplied.

NZGDC15 Unity 101 Workshop

For beginners, indies & students. This workshop is designed for new or beginner Unity users. No knowledge of Unity is required. Basic computer skills will be useful. You will need to bring your own device. There are also files that you will need to download. Contact ben.kenobi@aut.ac.nz to get them.

NZGDC15 Unity Advanced Workflows Workshop

This workshop is designed for Unity users who have some experience with Unity and C# programming. Some knowledge of the Unity Interface and some basic Unity concepts will be assumed. Basic knowledge of C# is also assumed. You will need to bring your own device. There are also files that you will need to download. Contact ben.kenobi@aut.ac.nz to get them.

NZGDC15 Legal, Accounting and Business Workshop

Taking your game to the next level: Legal, Accounting and Business Issues

Conceiving, designing, launching and commercialising a game is an exciting but daunting project. Can you use that game asset? Does someone already own the rights to the name? Do I need a licence to use third party content? How do I license the game? Should I set up a company to market and license the game? How do I maximise profits and reduce tax? Do I have to be GST registered? This interactive workshop, given by leading IP, media and technology lawyers and business advisors from Hudson Gavin Martin and PwC, will be run as part presentation, part worked example, and will tackle these issues and many more. Come armed with questions!

NZGDC15 Business Of Games Workshop

Do you help run or own a games business? One of the best ways to find answers is to ask your peers: senior managers and founders of other successful New Zealand games businesses facing similar challenges.

This flexible workshop is a chance to share business problems, find ways to work together and explore government support for established game studios. Businesses young and old are welcome.

The agenda includes:

  • Business trends in the Games industry
  • NZGDA’s Strategic Plan
  • My favourite microtransaction – Share your experience with recent launches and campaigns
  • Common plans and needs – Where can NZ studios work together, including plans for GDC 2016
  • Government support – Representatives from NZTE and Callaghan Innovation will answer your questions on how and when they can assist
  • Networking with other studio management
Not sure if this workshop is for you? Email stephen@ingame.co.nz and ask!